The team behind the visual effects revolution
ShaderHub was founded in 2022 with a clear mission: to democratize high-quality visual effects for mobile development. We believe that cutting-edge graphics shouldn't be limited to AAA studios and high-end platforms.
Our team of shader experts and mobile developers is dedicated to sharing knowledge, techniques, and optimizations that allow developers of all skill levels to create stunning visual experiences on mobile devices without compromising performance.
Through our blog, tutorials, and custom shader libraries, we help developers:
Shader Engineer
Emma has over 8 years of experience in shader development for mobile platforms. She specializes in performance optimization and has contributed to several award-winning mobile games.
Lighting Specialist
Sophia is passionate about creating atmospheric lighting solutions that work efficiently on mobile GPUs. She has developed innovative techniques for dynamic lighting that minimize battery drain.
Technical Director
David bridges the gap between artists and engineers, ensuring that visual effects are both beautiful and technically sound. He has 12+ years of experience working on mobile graphics pipelines.
Mobile Graphics Researcher
Olivia focuses on pushing the boundaries of what's possible on mobile GPUs. Her research into efficient rendering techniques has been published in several industry journals.
Content Director
Michael leads our content strategy, ensuring our tutorials and articles are accessible to developers at all skill levels. He has a background in both game development and technical writing.
We believe in openly sharing techniques and solutions to advance the field of mobile graphics.
We constantly push boundaries to find new ways to create stunning effects with limited resources.
We present complex technical concepts in ways that are understandable to developers at all skill levels.
We develop solutions that respect the unique capabilities and limitations of mobile hardware.